+Attribute

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There are four Attribute Points (Stats), each can be increased and decreased with the use of Equipment, Consumables, and/or Spells. These increases and decreases have have multiple names through the game.

How +Attribute bonuses are applied:
  • When you add the first +Attribute bonus to a character, it receives +3 to that Attribute.
  • When you add the second +Attribute bonus to a character, it receives +2 to that Attribute.
  • When you add the third +Attribute bonus to a character, it receives +1 to that Attribute.
  • When you add any additional +Attribute bonus beyond the third, it receives +0.5 to that Attribute. (after the third bonus it takes two +Attribute bonuses to receive +1 to that Attribute)
Only full Attribute Points have any affect. Example: A Character has 6 Items with a +Endurance bonus equipped. Total Bonus Endurance = (3)+(2)+(1)+(0.5)+(0.5)+(0.5) = 7.5 = +7 Endurance Note: This example has one wasted +Endurance bonus. The character receives the same bonus to his Endurance with 5 items equipped, as 6. An item with a Natural Bonus of +Attribute does stack with (add to) an +Attribute bonus of the same kind from Enchantments. Example: Familiar Windwalker's Boots have a Natural Attribute Bonus of +Dexterity. If Familiar Windwalker's Boots are enchanted with Nimbleness, a character with them equipped will receive two +Dexterity Bonuses.
+Attribute Names
Equipment Attribute Bonus Spell Affects Other
Strength Increase +Strength Str +1 Empower Empowered
Strength Decrease -Strength Str -1 Enfeeble Enfeebled Weakness
Dexterity Increase +Dexterity Dex +1 Nimbility Heightened Dexterity
Dexterity Decrease -Dexterity Dex -1 Curse of Clumsiness Lowered Dexterity
Intelligence Increase +Intelligence Int +1 Heightened Intelligence
Intelligence Decrease -Intelligence Int -1 Lowered Intelligence Stupidity
Endurance Increase +Endurance End +1 Heightened Endurance
Endurance Decrease -Endurance End - Lowered Endurance